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The supported transformations are rotate, scale, and translate. They are used to turn, size and move an object or texture. A transformation matrix may also be used to specify complex transformations directly. Groups of transformations may be merged together and stored in a transformation identifier. The syntax for transformations is as follows.
- rotate
<Rotate_Amt> |
- scale
<Scale_Amt> |
- translate
<Translate_Amt> |
- transform
TRANSFORM_IDENTIFIER |
- matrix <
Val00, Val01, Val02,
, Val11, Val12,
, Val21, Val22,
, Val31, Val32>
- #declare
IDENTIFIER = transform{ TRANSFORMATION... } |
- #local
IDENTIFIER = transform{ TRANSFORMATION... }
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